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dc.contributor.authorPerea Ros, Ricard
dc.contributor.otherTecnoCampus. Escola Superior Politècnica (ESUPT)ca
dc.date.accessioned2020-02-27T12:50:04Z
dc.date.available2020-02-27T12:50:04Z
dc.date.issued2019
dc.identifier.urihttp://hdl.handle.net/20.500.12367/116
dc.descriptionTreball fi de grau - Curs 2018-2019ca
dc.description.abstractAquest treball es centra en la implementació d’un editor gràfic d’arbres de comportament per al programa Unity Engine. Al llarg de la tesis es mostra l’estat de l’art d’aquest sistema de presa de decisions i s'estableix quin es el comportament desitjat a l’eina desenvolupada.ca
dc.format.extent79 p.ca
dc.language.isocatca
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 Internationalca
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subject.otherEditor gràfic, arbres de comportament, presa de decisionsca
dc.titleImplementació d’un editor de Behaviour Trees a Unity Engineca
dc.typeinfo:eu-repo/semantics/bachelorThesisca
dc.rights.accessLevelinfo:eu-repo/semantics/openAccess
dc.embargo.termscapca
dc.contributor.tutorSesa i Nogueras, Enric


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