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dc.contributor.authorSujar, Aaron
dc.contributor.authorMartin-Moratinos, Marina
dc.contributor.authorRodrigo-Yanguas, María
dc.contributor.authorBella-Fernández, Marcos
dc.contributor.authorGonzalez Tardon, Carlos
dc.contributor.authorDelgado-Gómez, David
dc.contributor.authorBlasco-Fontecilla, Hilario
dc.contributor.otherTecnoCampus. Escola Superior Politècnica (ESUPT)ca
dc.date.accessioned2023-07-06T10:13:27Z
dc.date.available2023-07-06T10:13:27Z
dc.date.issued2022-08-01
dc.identifier.citationSujar A, Martin-Moratinos M, Rodrigo-Yanguas M, Bella-Fernández M, Gonzalez Tardon C, Delgado-Gómez D, et al. Developing serious video games to treat attention deficit hyperactivity disorder: tutorial guide. JMIR Serious Games. 2022Aug 01;10(3):e33884. DOI: 10.2196/33884ca
dc.identifier.issn2291-9279ca
dc.identifier.urihttp://hdl.handle.net/20.500.12367/2215
dc.description.abstractVideo game–based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with more traditional strategies within the multimodal treatment of ADHD, video games have certain advantages such as being comfortable, flexible, and cost-efficient. However, establishing the most appropriate type(s) of video games that should be used for this treatment remains a matter of debate, including the commercial existing video games or serious video games that are specifically constructed to target specific disorders. This guide represents a starting point for developing serious video games aimed at treating ADHD. We summarize the key points that need to be addressed to generate an effective and motivating game-based treatment. Following recommendations from the literature to create game-based treatments, we describe the development stages of a serious video game for treating ADHD [...].ca
dc.format.extent10 p.ca
dc.language.isoengca
dc.publisherJMIR Publicationsca
dc.relation.ispartofJMIR Serious Games. 2022Aug 01;10(3):e33884ca
dc.rights©Aarón Sújar, Marina Martín-Moratinos, María Rodrigo-Yanguas, Marcos Bella-Fernández, Carlos González-Tardón, David Delgado-Gómez, Hilario Blasco-Fontecilla. Originally published in JMIR Serious Games (https://games.jmir.org), 01.08.2022. This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.ca
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subject.otherSerious video gamesca
dc.subject.otherADHDca
dc.subject.otherTreatmentca
dc.subject.otherVideo gamesca
dc.subject.otherCognitiveca
dc.subject.otherCognitive disorderca
dc.subject.otherGamesca
dc.titleDeveloping serious video games to treat attention deficit hyperactivity disorder: tutorial guideca
dc.typeinfo:eu-repo/semantics/articleca
dc.description.versioninfo:eu-repo/semantics/publishedVersionca
dc.rights.accessLevelinfo:eu-repo/semantics/openAccess
dc.embargo.termscapca
dc.identifier.doi10.2196/33884ca


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©Aarón Sújar, Marina Martín-Moratinos, María Rodrigo-Yanguas, Marcos Bella-Fernández, Carlos González-Tardón, David Delgado-Gómez, Hilario Blasco-Fontecilla. Originally published in JMIR Serious Games (https://games.jmir.org), 01.08.2022. This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
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