dc.contributor.author | Sujar, Aaron | |
dc.contributor.author | Martin-Moratinos, Marina | |
dc.contributor.author | Rodrigo-Yanguas, María | |
dc.contributor.author | Bella-Fernández, Marcos | |
dc.contributor.author | Gonzalez Tardon, Carlos | |
dc.contributor.author | Delgado-Gómez, David | |
dc.contributor.author | Blasco-Fontecilla, Hilario | |
dc.contributor.other | TecnoCampus. Escola Superior Politècnica (ESUPT) | ca |
dc.date.accessioned | 2023-07-06T10:13:27Z | |
dc.date.available | 2023-07-06T10:13:27Z | |
dc.date.issued | 2022-08-01 | |
dc.identifier.citation | Sujar A, Martin-Moratinos M, Rodrigo-Yanguas M, Bella-Fernández M, Gonzalez Tardon C, Delgado-Gómez D, et al. Developing serious video games to treat attention deficit hyperactivity disorder: tutorial guide. JMIR Serious Games. 2022Aug 01;10(3):e33884. DOI: 10.2196/33884 | ca |
dc.identifier.issn | 2291-9279 | ca |
dc.identifier.uri | http://hdl.handle.net/20.500.12367/2215 | |
dc.description.abstract | Video game–based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with more traditional strategies within the multimodal treatment of ADHD, video games have certain advantages such as being comfortable, flexible, and cost-efficient. However, establishing the most appropriate type(s) of video games that should be used for this treatment remains a matter of debate, including the commercial existing video games or serious video games that are specifically constructed to target specific disorders. This guide represents a starting point for developing serious video games aimed at treating ADHD. We summarize the key points that need to be addressed to generate an effective and motivating game-based treatment. Following recommendations from the literature to create game-based treatments, we describe the development stages of a serious video game for treating ADHD [...]. | ca |
dc.format.extent | 10 p. | ca |
dc.language.iso | eng | ca |
dc.publisher | JMIR Publications | ca |
dc.relation.ispartof | JMIR Serious Games. 2022Aug 01;10(3):e33884 | ca |
dc.rights | ©Aarón Sújar, Marina Martín-Moratinos, María Rodrigo-Yanguas, Marcos Bella-Fernández, Carlos González-Tardón, David Delgado-Gómez, Hilario Blasco-Fontecilla. Originally published in JMIR Serious Games (https://games.jmir.org), 01.08.2022. This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. | ca |
dc.rights | Attribution 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | * |
dc.subject.other | Serious video games | ca |
dc.subject.other | ADHD | ca |
dc.subject.other | Treatment | ca |
dc.subject.other | Video games | ca |
dc.subject.other | Cognitive | ca |
dc.subject.other | Cognitive disorder | ca |
dc.subject.other | Games | ca |
dc.title | Developing serious video games to treat attention deficit hyperactivity disorder: tutorial guide | ca |
dc.type | info:eu-repo/semantics/article | ca |
dc.description.version | info:eu-repo/semantics/publishedVersion | ca |
dc.rights.accessLevel | info:eu-repo/semantics/openAccess | |
dc.embargo.terms | cap | ca |
dc.identifier.doi | 10.2196/33884 | ca |